All posts by Indy

>Life – A continuing story of survival horror

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The Walking Dead by Robert Kirkman is that famous graphic novel currently being adapted for the screen as a TV series produced by the same channel that gave us Mad Men and Breaking Bad. It’s directed by Frank Darabont (The Shawshank Redemption, The Green Mile), so I’m definitely psyched. The first shots look very promising.

But at first, I wasn’t that impressed with the novel. It isn’t original at all; it’s that same old story of one dude waking up all alone in a hospital creeping with zombies, finding his way to a camp of survivors, etc, etc… Very standard. And man, I never thought I’d enjoy a soap opera! Because that’s exactly what it is.

Kirkman states how he loves zombie movies, but hates their open endings. He always wanted to know where the characters went next, after the credits roll. That’s why – at this point, at least – the series is ongoing, pretty much stumbling on without an end. You might think it’ll get boring and repetitive, but having read the first four volumes (issue #1–48) I’m pretty impressed with the way things are going. In short, you’re up for a pretty dazzling post-apocalyptic zombie ritual soap opera.

Essentially, it all boils down to our basic human needs; breathing, eating, sleeping, fucking, exploiting, creating and destroying. It’s about our primal instincts and the reducing of humanity (yes, even among those that are alive – The walking dead are the survivors, in this sense). As the story unfolds and we get to know the characters, we’re in for some hefty relationship drama. And this is were the focus lies; on the ongoing building and shattering of relationships in times of hardship. This is about the people, not the monsters.

As this is pretty far from deep and rather filled to the brim with the most obvious cliches, I still like it. If I wanted deeper stuff, I’d probably go for Y – The Last Man instead. This is Zombie Lit,  and with that you also get the old fashioned sexist idiocy (which seems to be the very essence of the Lit genre…).  Compared to the complexity of Watchmen, for example, this reads more like Tom and Jerry. But as long as you know what to expect, I think it’s ok.

Art by Tony Moore

As for the art, we get some truly powerful, beautifully detailed illustrations of the most vicious gore. However, the art is far from consistent, which is a bit annoying. At times, it’s just splendid, like the larger panorama-like strips. But every now and then, I get the feeling the artist has been in a hurry. Also, there’s an artist change after the first six issues which makes it even more irritating. However, once you get past this moment of vexation, it’s pretty well executed. I’d like more of the details, though, like Glenn wearing Swollen Members- and Hieroglyphics shirts. Tony Moore, who did the first six issues and the cover art up until issue #24, is more into details, while Charlie Adlard, Moore’s successor, works in a more simplistic way. I like them both, though, even though I’d love to have every single strip as detailed as the cover below:

Cover art by Tony Moore

Cover art by Charlie Adlard

Yes, there’s a huge difference between Moore and Adlard, but as the series went on I kind of got to like Adlard’s stuff more and more. I find Adlard’s art to be a lot darker and straight to the point, even though Moore pays more attention to details. Dark is good.

>The meaning of the curse

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Cut off from the world, having broken with all his friends, he read me – with an almost indespensible Russian accent, given the situation – the beginning of the Book of Books. Reaching the moment where Adam gets himself expelled from paradise, he fell silent, dreamily staring into the distance while I thought to myself, more or less distinctly, that after millenia of false hopes, humanity, furious at having cheated, would finally receive the meaning of the curse and thereby make itself worthy of its first ancestor.

A flame traverses the blood.
To go over to the other side, circumventing death…

To withdraw indefinitely into oneself, like God after the six days.
Let us imitate Him, on this point at least.

Between Genesis and Apocalypse imposture reigns.
It is important to know this, for once assimilated, such dizzying evidence renders all formulas for wisdom superfluous.

Since our defects are not surface accidents but the very basis of our nature,
we cannot correct them without deforming that nature, without perverting it still more.

If the Hour of Disappointment were to sound for everyone at the same time,
we should see an entirely new version, either of paradise or of hell.

No fate to which I could have adjusted myself.
I was made to exist before my birth and after my death, not during my very existence.

I anticipated witnessing in my lifetime the disappearance of our species.
But the gods have been against me.

>The Falsification of Man – To What End?

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Civilization is a conspiracy of noise, designed to cover up the uncomfortable silences.

John Zerzan

The ongoing process of the collapse of modern mass society must be welcomed, not resisted. The longer the process, the more we will suffer. Ultimately – and most desirable, in true, basic humanist fashion – the solution to all our problems would be the total extinction of the human race. Unfortunately, that kind of peace of mind will have to wait until one of our beloved leaders decides to push the button.

Until then, what’s important is to rise above, ride the tiger and claim the individual will to power. Black Flag, Julius Evola and Friedrich Nietzsche all rolled into one. And no, the will to power is not the will to dominate. People who preach these misinterpretations are most often people who say Nietzsche was a Nazi, even though they haven’t read one single text by the man. Ignore the ignorants.

We should acknowledge the laws of society and act as loyal citizens, to a certain extent, but since the real revolution starts within (Refused told me that sixteen years ago) we shall strike from the inside, like a samurai having taken advantage of the power of his enemy for so long, patiently awaiting the final blow to be executed with perfection and precision against the  modern dying world. We shall rise from the abyss, out of the dark into the black light by means of occult warfare. Legions arise! To the death!

Well, maybe not that romantic and heroic, but one must be able to dream. Because, seriously, what kind of world awaits our children? They will inherit a culture of high anxiety, fear, stress and depression that constantly borders on a state of panic disorder. This is a world that offers no future, but fails to admit this fact. And all this chaos stems from civilization itself, a civilization that passively accepts its own decline. Hence, modern civilization is worth nothing but death.

Neurosis – To What End

‘Progress’ is not progress, it’s everlasting destruction
Technology is backwards

Born of machine
Worship machine
Slave to machine
Become machine

Modern civilization, a contradiction in terms
In terms of survival

Are we alone?

Man is made to obey thee… Are we nothing but living…
MACHINE

A dead hand, it’s work expresses death
No spirit in it’s skeletal framework
The falsification of Man, to what end?
To what end?

Perverted ingenuity of Man
Fools, we’ve lost our earthly wisdom

Not the way of nature
In a man-made state of disarray

>Outer Dark – Awake from this dream:

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There was a prophet standing in the square with arms upheld in exhortation to the beggared multitude gathered there. A delegation of human ruin who attended him with blind eyes upturned and puckered stumps and leprous sores. The sun hung on the cusp of eclipse and the prophet spoke to them. This hour the sun would darken and all these souls would be cured of their afflictions before it appeared again. And the dreamer himself was caught up among the supplicants and when they had been blessed and the sun began to blacken he did push forward and hold up his and and call out. Me, he cried. Can I be cured? The prophet looked down as if surprised to see him there amidst such pariahs. The sun paused. He said: Yes, I think perhaps you will be cured. Then the sun buckled and dark fell like a shout. The last wirethin rim was crept away. They waited. Nothing moved. They waited a long time and it grew chill. Above them hung the stars of another season. There began a restlessness and a muttering. The sun did not return. It grew cold and more black and silent and some began to cry out and some despaired but the sun did not return. Now the dreamer grew fearful. Voices were being raised against him. He was caught up in the crowd and the stink of their rags filled his nostrils. They grew seething and more mutinous and he tried to hide among them but they knew him even in that pit of hopeless dark and fell upon him with howls of outrage.

Yes, it’s that Cormac McCarthy again. This time in the nightmarish Outer Dark, filled to the brim with scenes of horror, incest and murder, told with the biblical rhetoric I’ve come to love, telling tales of the depravity of human nature – the fundamental truth – like there is no tomorrow.

The above quote cites Culla Holme, one brother who shares an incestuous union with his sister. A baby is born out of this incest and Culla, claiming it is dead, brings the child to the woods and buries it alive. The woman soon discovers her brother’s lie and sets forth alone in search of her baby. The brother follows, looking for her. And thus begins the tale of aimless wanderings from one unimaginable horror to another.
Of course, it is a must read. The setting at times reminiscent of the one in Child of God – another McCarthy masterpiece – but in a different part of the world, in another Hell.

Woe to you, Oh Earth and Sea,
for the Devil sends the Beast with wrath,
because he knows the time is short…

>Heavy Rain – The choices we make…

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Even though the gameplay is very basic and straight forward, and your only real gaming input is strictly limited, Heavy Rain is a fantastic experience.
Gameplay is all about choosing between different options and pressing the correct button in time. That’s pretty much it. And there are some minor flaws: Some puzzles and ways of getting information are just plain stupid and tiresome (the Ann Sheppard scene, for example). Also, sometimes the choices you make really don’t make a difference, which is quite annoying. As is the fact that all teeth look like rubbish, which is a mystery since the graphics overall are just stunning. People walk around looking like Method Man with braces. But then again, this is the American future. Too much Coke, I guess.

If you’ve seen a couple of American movies in your lifetime, you’ll recognize the way this story moves. It plays just like a movie, and therefore it is – in many ways – more than a game. A lot of the scenes are very predictable (even though I have to admit that I didn’t know who the killer was until the very end. One thing you’ll always know with generic scripts is that whatever person they want you to recognize as the bad guy, it sure as hell never is him in the end), but since the atmosphere rule, you tend to forget that. Same thing with the simplicity of the gameplay.

Because what makes Heavy Rain such an awesome experience is the atmosphere. If this is your type of game, you’ll be totally hooked. Because it’s not how you do things, but what you do that really matters and makes this game stand out. It’s all those tiny details, like changing a baby’s diapers and then rocking her to sleep, brushing your teeth and making sure your boy gets his medicine in time; those are the moments that strenghtens the ties of blood, for they depict real life.

The choices we make shape our lives, and there are many choices to be made in Heavy Rain. For the first time in gaming history, here is a game that actually capitalize on the moral decision concept. This is way beyond choosing between a good or bad ending.
How far would you go to save someone you love?

At one point there are five different choices with various outcomes, depending on what you did earlier in the game, and I think there are at least seven different endings with 18 different epilogues. If one of your characters faces an early death, you’ll miss out on a lot of chapters that would’ve appeared hadn’t she died. When finishing the game for the first time you’ll almost immediately need to replay some chapters to see how the story would unfold had you chosen another direction.

Adding to the atmosphere is of course the music. And it’s out there! Not just the official soundtrack, but a lot of the cues and songs that didn’t appear on the official release. I found this link:
http://www.zshare.net/download/784372202efa351f/
Sharing is caring.
And caring is pretty much what Heavy Rain is all about.